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TOPIC: TERA Dev Discusses Challenges Behind PS4 & Xbox On

TERA Dev Discusses Challenges Behind PS4 & Xbox On 2 months 1 day ago #35148

  • 4Rsercom
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It is not really that frequently we visit PC-quality MMORPGs make it to home consoles. Matt Denomme, senior product manager at En Masse Entertainment working on Tera Gold, lately had some time to discuss his experience working on TERA for games and gave us insight on some of the challenges that his team faced, along with the opportunities that arose from their job. Plus, we got some clarity on hot-button issues like crossplay along with a possible Nintendo Switch version.

Only a couple MMORPGs have been able to successfully navigate from PC to consoles, notably Final Fantasy XI and Final Fantasy XIV. Did the achievement of these games motivate the team to develop TERA for consoles, or was there something else which had a greater effect on the decision to vent TERA?

In the first time we hooked a controller up to a test build, we knew TERA could be an excellent fit for consoles. In many ways, it was the success of TERA and it has action-focused MMORPG design that drove us to make the jump, although we won't deny we spent some time viewing and enjoying other titles throughout the evolution process.

What was the greatest challenge in bringing tera gold xbox consoles? Were there any significant differences between the progression of the PlayStation 4 and the Xbox One variations of the match?

TERA was made very much as a PC game. Once it supports gamepads on PC, it would be very hard, if not impossible, to interact with the complete breadth of systems and ports in the PC version with a gamepad. Re-designing all of TERA's systems and interfaces using a gamepad in mind was a huge task and a significant design challenge for the team at Bluehole since it was their first time working on a game for consoles.
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